THE SHORT VERSION
- EA’s October 6 notice says the cross-play default test began October 7 around 10 a.m. PT on US-West servers and is planned through the season’s November 3 end.EA 的 10 月 6 日公告称,跨平台默认设置测试于 10 月 7 日太平洋时间上午约 10 点在 US-West 服务器启动,覆盖所有平台,计划持续到本赛季 11 月 3 日结束。
- A separate test increases maximum queue searches for Plat-and-above players across all regions and platforms; EA says it scales by rank and could add about 30 seconds for Masters.主机玩家可以在设置中关闭跨平台联机退出测试。EA 表示测试目的是缩短排队时间并收窄对局内的技能范围。
- On October 15, EA said the regional cross-play test would expand to Wildcard on October 16. Console players can opt out, but EA does not publish numeric results for either experiment.EA 于 10 月 15 日称早期数据呈现积极信号,并于 10 月 16 日将实验扩展到 Wildcard,但没有公布数字结果。
The default change is limited to US-West默认设置变化只限 US-West
EA’s October 6 update announced a matchmaking test that began the following day at about 10 a.m. Pacific Time. In the US-West server region, cross-play would be enabled by default for players across platforms. EA said the test was meant to shorten queues and tighten the range of skill levels inside matches, and it scheduled the test through the season’s November 3 end. The phrase default option matters: the notice describes a setting for a test, not a permanent worldwide rule or a new setting for every Apex player.EA 在 10 月 6 日更新中宣布一项匹配测试,并计划次日太平洋时间上午约 10 点开始。在 US-West 服务器区,跨平台联机会对所有平台玩家默认开启。EA 表示,测试目的是缩短排队时间,并收窄单场比赛中玩家之间的技能差距;测试计划持续到本赛季 11 月 3 日结束。这里的“默认”很重要:公告描述的是一项测试设置,并不是全球永久规则,也不是所有《Apex》玩家都会遇到的新设定。
The region is the first check for anyone deciding whether the note applies to them. EA specifically names US-West servers, not all North American servers or every region. Players on other regions should not infer that their matchmaking pool changed just because they read the community notice. The change also concerns the cross-play default rather than a map, weapon or character balance patch. If you are on US-West and notice a different mix of platforms in your match, the test is the relevant context.判断公告是否与你有关,先看服务器区域。EA 明确写的是 US-West 服务器,而不是北美所有服务器或所有地区。其他区域玩家不应仅因读到社区公告,就推断自己的匹配池已经改变。这个变化也涉及跨平台默认选项,而非地图、武器或传奇平衡补丁。如果你在 US-West 并注意到对局中的平台组合不一样,这项测试就是相关背景。
EA says console players may opt out by switching cross-play off in the settings menu. The message does not make the same opt-out claim for PC players, so the article should not promise that every platform has an equivalent control. Console players who want to avoid the tested pool can check that setting before queueing. The setting is reversible, but the trade-off may be a smaller queue; EA’s stated goal is to reduce waiting by drawing from a broader cross-platform pool.EA 表示主机玩家可以在设置菜单中关闭跨平台联机退出测试。公告没有对 PC 玩家作出同样的退出承诺,因此文章不应保证所有平台都有等价控制。如果你在主机上、位于 US-West 且不想进入测试池,可以在排队前检查设置。这个选项可以调整,但队列可能因此变小;EA 的既定目标是通过更大的跨平台玩家池减少等待。
Queue time and skill spread are the measures EA namedEA 说明要观察排队时间和技能差距
The experiment is not described as a way to make every match more competitive by default. EA says it is testing whether cross-play can shorten queue times while tightening skill bands. Those goals can pull in different directions: a broader pool may give the matchmaker more players to consider, while skill banding asks it to find a closer set of opponents. The official notice gives the purpose but not a numeric target for acceptable wait times or a promised improvement in match fairness.这项实验并没有被描述成让所有比赛默认更具竞技性的方法。EA 表示,它正在测试跨平台匹配能否缩短排队,同时收窄对局技能范围。两个目标可能朝不同方向拉扯:扩大玩家池让匹配系统有更多玩家可选,而技能分组则要求它找到能力更接近的一组对手。官方公告说了实验目的,但没有给出可接受的排队时长目标,也没有承诺比赛公平性会提升多少。
EA Help’s general guide says cross-play is on automatically and describes disabling it as a console option. The October notice, meanwhile, presents US-West as a test that enables cross-play by default and says console players may opt out. It does not explain whether a previously saved preference is overwritten or how the test pool differs for players who already had cross-play enabled. That uncertainty does not change the useful check: open Cross Platform Play settings if the current platform mix matters to you, and confirm the server region. EA does not say the menu labels test participants separately.EA Help 的一般指南称跨平台联机默认开启,并把关闭选项描述为主机设置。10 月公告则将 US-West 定义为一项默认启用跨平台的测试,同时表示主机玩家可以退出。公告没有解释先前保存的设置会不会被覆盖,也没有说明对原本已开启跨平台的玩家,测试匹配池具体有何区别。这不影响实际检查:如果在意当前对局平台组合,打开 Cross Platform Play 设置并确认服务器地区即可。EA 没有说菜单会单独标记参与测试的玩家。
That distinction helps read EA’s October 15 follow-up. The community manager said early data showed promising effects on queue times and match skill-widths, then announced that Wildcard matchmaking would join the test on October 16 at 10 a.m. PT. The update still limits the expansion to all platforms in US-West.理解这一点有助于阅读 EA 10 月 15 日的后续公告。社区经理称早期数据表明排队时间和对局技能范围出现了积极信号,随后宣布 10 月 16 日上午 10 点 PT 将 Wildcard 匹配也加入测试。公告仍将扩展限定在 US-West 的所有平台上。
Wildcard is now part of the same regional experimentWildcard 已加入同一地区的实验
Wildcard is a faster, more chaotic mode, so expanding matchmaking tests there lets EA observe the same queue policy in a different kind of match. EA has not explained whether the setting operates differently from the regular mode. Players should therefore read the extension narrowly: beginning October 16, Wildcard matchmaking in US-West was included in the test.Wildcard 是节奏更快、更混乱的模式,把匹配测试扩展到它,能让 EA 在不同对局类型里观察同一套排队规则。EA尚未解释该设置是否与普通模式运作不同。玩家应按较窄的范围理解这一扩展:从 10 月 16 日开始,US-West 的 Wildcard 匹配也包含在测试中。
Independent coverage by the International Business Times Singapore on October 19 describes the possible trade-off as a longer search for opponents whose skill levels fit more closely. It also notes that Respawn has not published detailed figures for how much queue times or match balance changed. That is consistent with EA’s own wording, which says early data looks promising but does not give numbers. Until more data appears, a player can notice the test’s scope and toggle, but cannot calculate how many seconds it will add or remove from a queue.《国际商业时报》新加坡站 10 月 19 日的报道把可能的取舍概括为:玩家可能要多排一会,才能找到技能水平更接近的对手。报道也指出,Respawn 已发布排队时间或对局平衡变化的详细数字。这与 EA 的表述相符:早期信号积极,但没有统计数据。在公布更多结果前,玩家可以查看测试范围和设置,却不能精确计算它会让排队增加或减少多少秒。
A second test lengthens Plat+ searches in every region另一项实验延长所有地区 Plat+ 玩家搜索时间
A second matchmaking experiment began around the same week, but it has a different scope. EA’s Matchmaking Test Update says maximum queue search times increased for Plat-and-above players on all platforms in all regions. The increase scales by rank, with Masters players potentially seeing up to about 30 additional seconds. EA says the system waits longer for the tightest possible lobbies before widening the search, to reduce high-rank players spilling into mid-rank matches.同一周内还有另一项匹配实验,但它的范围不同。EA 的 Matchmaking Test Update 表示,Plat 及以上段位玩家在所有平台、所有地区的最大队列搜索时间都会增加。增量会随段位提高,Masters 玩家最多可能多等约 30 秒。EA 说系统会花更长时间寻找技能范围最窄的房间,再扩大搜索范围,以减少高段位玩家溢出到中段位对局。
This test is separate from the US-West cross-play default test. Its audience is defined by rank, not by region, and the official notice says it will run until the season ends or EA has enough data. A player below Platinum is outside the queue-search test as described, although they could still fall within the regional cross-play test if they play in US-West. The two labels are easy to collapse into one matchmaking patch, but they affect different groups.这项测试与 US-West 默认跨平台测试是分开的。它按段位而不是地区界定参与者;官方通知表示测试会持续到赛季结束,或者持续到 EA 收集到足够数据为止。按照公告描述,Plat 以下玩家不属于这项排队搜索实验,但如果在 US-West 游玩,仍可能遇到跨平台测试。两个不同测试很容易被当成一次匹配补丁,但它们影响的玩家群不同。
The overlap is most relevant to a Plat-or-higher player in US-West: cross-play expands the pool while the ranked search takes longer to find a narrower skill band. International Business Times Singapore noted that these simultaneous experiments make it difficult to tell which one explains any queue change. EA has not published numerical results that separate them. That means a longer wait in one match is not, by itself, evidence that either test has failed.对于 US-West 的 Plat 及以上玩家,两者重叠尤其明显:跨平台扩大了匹配池,而段位搜索则会花更久寻找技能范围更窄的对局。《International Business Times》新加坡站指出,两项同时进行的实验让人难以判断具体哪一项导致排队变化。EA 没有公布能拆分两项影响的数值结果。因此,单场比赛排队时间变长,本身不能证明任何一项测试失败。
The test arrived alongside separate bug fixes匹配测试推出时,另有问题修复上线
EA’s October 6 note lists two fixes alongside the cross-play experiment: missing floor geometry at Broken Moon’s Terraformer, which had allowed players to clip into the ground, and Gibraltar skydive-emote audio that continued after landing. A separate October 7 update says Alter’s Ultimate no longer fails to teleport players in certain tight spaces. Those are specific issue fixes, not evidence that the matchmaking test caused the bugs or that every Apex gameplay issue was resolved.EA 10 月 6 日的更新同时列出两项修复:Broken Moon 的 Terraformer 地板几何缺失,玩家曾因此穿到地面下;Gibraltar 跳伞表情落地后音效持续播放。10 月 7 日另有一项更新称,Alter 的 Ultimate 在某些狭窄空间无法传送玩家的问题已修复。这些是具体问题修复,并不代表匹配测试导致了这些故障,也不意味着《Apex》的所有玩法问题都已经解决。
EA Help describes this control for PlayStation, Xbox and Nintendo Switch 2: from the lobby, open the cogwheel Game Menu at the bottom right, select Settings, scroll to Cross Platform Play and choose Disabled. Choose Enabled to restore it. A disabled account matches only players on the same platform who also disabled cross-play. PC players cannot switch it off. The Friends menu marks whether friends are on PC or console; that icon describes their platform without identifying membership of either October experiment.EA Help给出PlayStation、Xbox和Nintendo Switch 2的操作路径:在大厅打开右下角齿轮Game Menu,选择Settings,向下找到Cross Platform Play并选Disabled;改回Enabled即可重新开启。关闭后,只会匹配同平台且同样关闭跨平台联机的玩家。PC玩家无法关闭。好友菜单会用图标标明好友在PC还是主机上;该图标表示平台,并不能识别对方是否参加十月的某项实验。
Sources & reporting limits来源与核查范围
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