THE SHORT VERSION
- Isles of Abyss is a free PvE scenario that opened after the October 21 Pacific Time update across PC, console, and mobile.Isles of Abyss 是免费 PvE 场景,于 10 月 21 日太平洋时间更新后在 PC、主机和移动端开放。
- The scenario adds shipbuilding, ocean exploration, hazard zones, and a roughly 21-day, two-phase server cycle ending in the Sunken Lord challenge.新场景加入造船、海洋探索、危险区域,以及约 21 天、分两个阶段推进并以 Sunken Lord 挑战收尾的服务器周期。
- Once Human’s Steam announcement lists November 18 for the permanent server, while its official website dev blog lists November 12.Once Human 的 Steam 公告将永久服务器日期列为 11 月 18 日,官网开发博客则列为 11 月 12 日。
The ocean scenario opened after the October 21 update海洋场景在 10 月 21 日更新后开放
Isles of Abyss is the new ocean survival scenario for Once Human. The development team’s October 16 blog says it opened after the October 21 version update, Pacific Time, and lists PC, console, and mobile support. A Starry Studio press release dated October 22 calls it the game’s largest free expansion and says it is live on PC, Xbox Series X|S, PlayStation 5, and mobile. PlayStation’s own blog announced the PS5 launch for October 22, a regional date difference from the Pacific Time notice.Isles of Abyss 是《Once Human》新增的海洋生存场景。开发团队 10 月 16 日的博客说,该场景在 10 月 21 日太平洋时间的版本更新后开放,并列出 PC、主机和移动平台支持。Starry Studio 于 10 月 22 日发布的新闻稿称,这是游戏迄今最大的免费扩展,现已在 PC、Xbox Series X|S、PlayStation 5 和移动端上线。PlayStation 官方博客把 PS5 发售日写为 10 月 22 日,这与太平洋时间公告在日历日期上的差异有关。
The scenario is PvE. Its basic loop moves between scattered islands, open water, and the seabed: gather materials, build facilities, explore, and prepare for hazards. This matters to a returning player because Isles of Abyss is a scenario with its own server and progression rules, not just a new land area attached to an existing map. The official announcement describes a new setting and progression cycle; it does not say every existing character automatically moves there.该场景采用 PvE 玩法。基础循环让玩家往返于散落的岛屿、海面和海床之间:收集材料、建造设施、探索并应对危险。这个区别对回归玩家很重要,因为 Isles of Abyss 是带有独立服务器与进度规则的场景,不只是把一块新地图附加到旧地图上。官方公告介绍了新环境与进度周期,但没有说所有现有角色会自动进入这里。
Current players can use scenario sign-up当前玩家可通过场景报名进入
The developer’s Steam server guide gives two entry routes. To keep a current scenario running, create a new character, skip the New Player Experience, then select Other Scenarios and Isles of Abyss. An existing character can register once its scenario reaches Rest Period, using Menu, Scenario, then Go to Sign Up. That transfer settles and resets the character’s level, supplies and other scenario data. Shared Character Cosmetics, Blueprint Level and Mod Level remain intact. Friends should agree on the same server and select it through More Servers. Creating another character and transferring the current one therefore have different consequences for the run already in progress.开发者的 Steam 服务器指南列出两种进入方式。如果想保留当前场景进程,可以创建新角色、跳过新手体验,再从“其他场景”选择 Isles of Abyss。已有角色则要等所在场景进入休整期(Rest Period),通过“菜单→场景→前往报名”加入。转服会进行场景结算,角色等级、补给和其他场景数据在新场景重新开始;跨角色共享的外观、蓝图等级和模组等级不会被清除。朋友之间应先约定同一服务器,再通过“更多服务器”选择。因此,新建角色与转移当前角色,对已经进行的场景有不同影响。
The first server batch is divided by region, and the developer says each server has twelve worlds. The Steam announcement says players can enter after the October 21 update, with additional servers to open if capacity requires them. Once Human’s site also describes a RaidZone version of Isles of Abyss with its own opening cycle. If you are choosing a server, check whether the entry page says standard PvE or RaidZone; the announcements treat them as separate options.首批服务器会按地区开放,开发者称每台服务器包含 12 个世界。Steam 公告说,10 月 21 日更新后即可进入;如果现有服务器容量不足,团队会再开放服务器。Once Human 官网也介绍了 Isles of Abyss 的 RaidZone 版本,并使用单独的开放周期。选择服务器时,应确认入口标记的是标准 PvE 还是 RaidZone,因为公告将它们视为不同选项。
Shipbuilding connects the islands and seabed造船把岛屿与海床连成一条循环
The launch changes how players move through the scenario. Starry Studio describes modular shipbuilding, sailing between islands, and diving for materials or lost items. The press release says the update links surface water, islands, and the seabed into one survival loop. The PlayStation Blog, written by lead game designer Vincent Tao, describes five ocean regions and mobile sea fortresses. These are not just visual backdrops: the studio says the ship is used to travel and to deal with threats in the water.新场景改变了玩家在地图中的移动方式。Starry Studio 介绍了模块化造船、岛屿间航行,以及下潜收集材料或遗失物品。新闻稿称,这次更新把海面、岛屿与海床连成一个生存循环。PlayStation 博客由首席游戏设计师 Vincent Tao 撰写,介绍了五个海洋区域和可移动的海上堡垒。这些并非单纯的背景景观:开发者说,船只用于移动,也用于应对水上威胁。
The new setting includes marine creatures that interact with the vessel. The official dev blog says giant squid can latch onto ships and immobilize them; attacking their tentacles makes them flee. Sharks pursue a target and attack, while tuna move near the surface and can be hunted when they leap. This information helps players understand why the ship and its weapons are part of routine travel. The public launch materials do not establish that every voyage triggers the same encounter.新的海洋生物会与船只互动。官方开发博客说,巨型乌贼会抓住船只并使其无法移动;攻击触手后它会逃走。鲨鱼会追踪目标并发起攻击,金枪鱼则在水面附近活动,并可趁其跃出水面时捕猎。这些信息能帮助玩家理解为何船与舰载武器会成为日常航行的一部分。公开上线资料没有说每次航行都会触发相同遭遇。
Each region turns a hazard into a resource每个区域都会把危险转化为资源
The new scenario’s hazard zones change visibility, temperature, sanity, supply use, or equipment durability. In Reefshadow Bay, Mist of Deceit lowers temperature and visibility; the official guide says lower health makes the visible area smaller. In Misty Marsh, Black Tide increases Stardust contamination but also produces resources. Time Rain speeds up energy and hydration loss and wears backpack items, while also accelerating crop and animal growth. Skyfire brings meteor impacts and heat, with materials that can be used to craft ship structures and facilities.新场景中的危险区域会改变能见度、温度、理智值、补给消耗或装备耐久。Reefshadow Bay 的 Mist of Deceit 会降低温度与能见度;官方指南说,玩家生命值越低,可见区域就越小。Misty Marsh 的 Black Tide 会增加星尘污染,同时也会产生资源。Time Rain 会加快体力与水分消耗并损耗背包物品,但也会加快农作物和动物生长。Skyfire 会带来陨石撞击和高温,并生成可用于制造船体结构与设施的材料。
That arrangement gives the hazards a practical role in progression. Players have to collect the region’s unusual materials to craft equipment that helps them handle its conditions. The developer describes this as a local exchange between risk and supply, not a single difficulty modifier applied to the whole map. Before entering a Haywire Zone, the official guide advises preparing protective items, food, and supplies for that environment. The precise effect and resource depend on the zone, so check its entry description rather than assuming one loadout fits all five regions.这种设计让危险直接参与进度推进。玩家需要收集每个区域的特殊材料,制作有助于应对当地环境的装备。开发者将其描述为风险与补给之间的区域循环,而不是影响整张地图的单一难度修正。进入 Haywire Zone 前,官方指南建议按环境准备防护物品、食物和补给。具体效果与资源因区域而异,所以应查看入口说明,不要假设同一套装备适用于全部五个区域。
The 21-day cycle ends with a shared boss challenge21 天周期以全服 Boss 挑战收尾
The developer describes Isles of Abyss as a roughly 21-day cycle with two phases followed by a rest period. Phase I lasts approximately five to ten days, with its length tied to server purification progress. Phase II lasts eleven days and unlocks the Sunken Lord endgame challenge as the server advances. A press release from Starry Studio adds that progress is shared across the server, so players contribute to a common objective instead of treating the finale as a private quest chain.开发者将 Isles of Abyss 描述为约 21 天的周期,包含两个阶段和一个休整期。第一阶段约五到十天,长度会随服务器净化进度变化。第二阶段持续十一天;随着服务器进度推进,会解锁 Sunken Lord 终局挑战。Starry Studio 的新闻稿补充说,进度由整个服务器共同推进,因此玩家贡献的是共享目标,而不是私人任务链。
The press release describes the finale as a four-player co-op raid through the Sunken Lord’s interior. It says the community must build enough shared progress to awaken the boss. That is a more specific goal than simply reaching a high character level: the phase changes depend on server progress as well as individual activity. The official material does not promise that one player can trigger the finale alone or that all regions advance at the same speed.新闻稿把最终内容描述为四人合作突袭,玩家进入 Sunken Lord 体内战斗。团队称,玩家群体必须积累足够的共同进度来唤醒 Boss。这比单纯达到某个角色等级更具体:阶段变化除了个人活动,也受服务器进度影响。官方资料没有承诺一个玩家能独自触发终局,也没有说所有地区的推进速度都相同。
Official pages disagree on the permanent-server date官方页面对永久服务器日期说法不同
Players who want to plan around the temporary server should notice a date conflict. The Steam announcement for Isles of Abyss says the permanent server is expected to open on November 18, 2026, Pacific Time. The official Once Human website’s dev blog says November 12. Both pages say the permanent server should open before the first batch closes, but they do not match on the calendar date.想围绕临时服务器安排进度的玩家需要留意一处日期冲突。Steam 上的 Isles of Abyss 公告称,永久服务器预计于 2026 年 11 月 18 日太平洋时间开放。Once Human 官网的开发博客则列为 11 月 12 日。两个页面都说永久服务器会在首批服务器关闭前开放,但日历日期并不一致。
Neither page labels the other date as a correction. The Steam post is the newer announcement, while the website blog is the pre-launch guide; that timing may explain the difference, but the sources do not state that. Treat the permanent-server date as unresolved until the in-game notice or a later official update confirms it. The current server-opening details, including regional availability, can also change during a live scenario.两个页面都没有说明另一个日期是更正。Steam 帖子发布时间较晚,官网博客则是上线前指南;这可能解释差异,但来源没有写明。游戏内通知或后续官方更新确认前,应把永久服务器日期视为未解决。当前服务器开放安排,包括各地区开放时间,也可能在活动进行中调整。
Vision World is scheduled for a later releaseVision World 预计稍后开放
Isles of Abyss launched without a Vision tag. The developer says a Vision World for the scenario will open later alongside the Season 5 Vision release. That means players entering on launch day should not expect that variant to be available immediately. The same dev blog says the normal scenario sign-up process applies, which gives returning players a route into the new setting without waiting for that later Vision feature.Isles of Abyss 上线时没有 Vision 标签。开发者表示,S5 Vision 发布后才会为该场景开放 Vision World。因此,玩家在上线首日进入时不应期待这个变体立即可用。同一份开发博客还说,报名规则与其他场景一致,为希望现在进入新场景的回归玩家提供了现行入口方式。
For someone deciding whether to start now, the published offer is a free PvE scenario with an ocean travel loop, new environmental hazards, and server-wide progression. The best first check is the in-game scenario selection page: confirm the mode, server region, and entry conditions for the character you plan to use. Keep the permanent-server date separate from the scenario’s launch date, since the two official pages still disagree about the former.对于正在决定是否开始游玩的玩家,官方目前公布的是一个免费 PvE 场景,包含海上移动、区域危险和全服共同进度。最先应查看游戏内场景选择页面,确认模式、服务器地区和当前角色的进入条件。请把永久服务器日期与场景上线日期分开看,因为两个官方页面对前者仍有分歧。
Sources & reporting limits来源与核查范围
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